August Progress Update
August 20th, 2026

Hello mates, and welcome back to our Monthly Progress Update!! It seems we're a bit early this month, but there's a very good reason for that, which we will get to later. There wasn't a lot of "exciting" work this month, but it was absolutely necessary! Let's get into it!

Bagelverse
After we had finished writing up our Consistency Guides, we had decided to rewrite nearly everything, most prominently our beloved CHARACTERs' Profiles. We didn't work on it for... about the first half of the month, I believe? But we got it done very quickly. In fact, our original plan was to split the rewrite into two separate parts, but we had ended up working so fast we decided to just finish it all now, so now everything's up to date!
Along with this, we've now brought in some information on Bagelverse's REALMs!! The REALMs' Profiles are a bit... rough at the moment, but that's because we haven't really had any ideas for them for quite a while, outside of their appearances and the fact that they exist. We'll get to the rest, and likely touching up the Profiles of the two currently listed, eventually.

The Team's Website and v3.0.1
Last time, we had gotten our website to quite a clean and enjoyable state, but there were still a couple touches that we wanted to tweak a bit, so we decided to package the Profile rewrites with a website patch! There were just a couple rough things, that were either looked over or rushed, like our CHANGELOG not using the correct quotation marks and apostrophes or the very rough mini-icons in the Discover Page, but we've cleaned those up.
At this point, there's not really any other updates planned for this website, other than one more update for two more categories to the Discover Page, Projects and Soundtracks, along with one faint idea to replace the tabs system that probably won't happen because it is highly complex. After that point, everything should likely be nearly exactly as we've always wanted it, and we'll just be adding on new content to it.

Comics and Bagelverse Issues
We've been considering Comics for quite a while, to show off our little critters' lives and relationships more clearly, especially due to the lack of anything other than Profiles at the moment, so we finally decided to make our first proper Comic: Bagelverse Issues!!
It currently only has 1 Issue, and it's the only Comic at the moment, but we plan to add more at some point, with different Comic series for our different Universes. They'll remain fairly simple, none of them will have a major story across the entire Comic series, each Issue (unless explicitly named as the sequel to a previous one) is its own independent event.

We're planning on taking a short break until the beginning of September, where we'll probably expand our Consistency Guides a bit, but we'll take most of our time writing some new Profiles for y'all, before we prepare for... something special, let's say. I can't spoil it right now, but we've got some neat plans for some time after September that we'll hopefully be able to actually release. That's it from me, goodbye!!!
- Aliguy


P.S.: i love cam - Frenzy
June and July Progress Update
July 25th, 2026

Hello mates! Welcome back to our Monthly Progress Update, where we try and maybe fail to remember what we did this month! This Progress Update is special however, as we hadn't made a Progress Update for June, so today we'll be covering June AND July!!

Multi's Mathematics: Jelly Edition
Starting very early into June, as we had teased near the end of May, we had started to make "Multi's Mathematics: Jelly Edition", a modification of Baldi's Basics Classic by Basically Games starring Multi and his friends. We finished planning most of it quite early and had actually ended up wrapping up the first pass of textures quite early and started importing them into the game... before I had gotten a new computer and completely rethought the entire project.
This doesn't mean it's the end for Multi's Mathematics: Jelly Edition however, we still intend to finish the project, but we don't fully know exactly when we'll get back to it, and we kinda wanna focus more on original content rather than modifying other games... ignore the "Mods" part of our name- /j

The Team's Website
Soon after we had temporarily put Multi's Mathematics: Jelly Edition on the shelf, we started to work on fixing up our website. I always had some small issues with how the website appeared as of v2.1.0b, and I had plans to change it. v3.0.0 had originally started as simply v2.2.0, however it quickly turned into a complete remake of the website, mostly from scratch, so we decided to bump it up to v3.0.0.
After we figured out what we wanted to change, it was quite easy to get it all done, we had quickly cleaned everything up except for the Discover Page. There were multiple concepts, including a sticker book, a very "formal" and "serious" database, and a computer program. After some playing around, we decided to stick with the computer program decision, which I think has let the Discover Page become way easier to navigate and look way better.
Near the end though, we had started to rush the remaining things we had to finish. Fortunately, we only had to finish how the website appeared on mobile devices and the Newsletter for the release... unfortunately, they're kinda important. Because of this, we had already planned a post-launch patch that later became v3.0.0a that released recently, fixing all of the issues we had with v3.0.0.

Frenzy's Garbage Can...?
We hadn't worked on Frenzy's Garbage Can too much during June. In fact, as far as I can remember, not much of anything came out of the first half of June for Frenzy's Garbage Can. Early into July, however, Frenzy's Garbage Can had ran into a big issue, which I will let Frenzy talk about now:

fgc is DEAD MEDIA! i liked the concepts made with it but motivation to keep it going has been hard to maintain.
- Frenzy

That was when we had decided to just outright scrap Frenzy's Garbage Can. If we had decided to keep running with it as it was, it would've just taken all the fun out of it and wouldn't have been too worth it... But we did come up with a replacement, of which we both co-own like Bagelverse so I'll be doing most of the maintenance. It takes some of our concepts for Frenzy's Garbage Can while fully defining and refining them, and while it is not too much of a priority right now, it doesn't even have a name yet, we do plan to work on it a bit later.

Consistency Guides
While v3.0.0a was being planned and made, I had realized that some of our work was... quite inconsistent. More specifically, our Profiles for our CHARACTERs and stuff. They share a similar general format, however the phrasing and order of how things are described doesn't really match across multiple Profiles and the quality tends to fluctuate. Because of this, I've written some guides for the team to help make sure that our Profiles, along with some other stuff like our CHANGELOGs, are written with better consistency and quality in mind, as best as we can manage. Because of this, we'll be rewriting some of our older Profiles to match our current framework, along with extending some and completely rewriting others, specifically the ITEMs because they were not only too video-game-like, but also because they were a bit too similar to what we were referencing for them and we want them to be a bit more original.

Overall, The Bagels n' Mods Team has mostly been going pretty well! I will be taking a bit of a vacation though, so I wouldn't expect too much of anything from us next month, at least in the beginning of August, but our other team members could technically do stuff for the team while I'm gone, so I wouldn't rule out the possibility of something in about the first half of August. That's it from me, goodbye!!
- Aliguy


P.S.: i eat apple an banan - Frenzy
The Team's Website: Version 3.0
June 21st, 2026

Hello mates! We've finally taken the time to actually work on the website, and now we're finally done with it... mostly at least...

The Wonders of 3.0
We've decided to just completely redo the website... once again... It took about 10 days, and honestly I'm not even sure HOW we managed to pull that off.
We've tried our best to condense everything down as much as we can, so you don't have to scroll or navigate as much. For this, we've not only been trying to use tabs more often, but we've also started to use sections that have independent scrollbars from the main website.
Now... it's a bit messy on mobile, but I hate .css so much. I'll fix it at a later time.

This was a shorter Newsletter, but I do think the update was worth the wait, and there wasn't much else to say. So, that's it from me. Bye bye!
- Aliguy
May Progress Update
May 29th, 2026

...I shouldn't ever announce anything ever again lol. Welcome back to our Monthly Progress Update, where we try our best to remember what we actually ended up doing!

The Team's Website
...I don't even know why we're talking about the website, it literally got ONE update on the FIRST DAY of May.
There's not much to talk about really: The Universes page felt necessary to add given future plans, the Favicon update was just to make it look better, and that's basically it. I guess we COULD talk about future plans. I won't go into too much depth as to not spoil too much, but we're planning at least one more update before we leave it alone for quite a while, not counting adding new information onto it or minor patches. That update is planned to revamp some of the pages to look better and refine some of the website's weaknesses.

Bagelverse
We literally just mentioned the "Batch" format last Progress Update, but we ALREADY scrapped it.
We were originally planning to release Batch 1 as planned, however as I continued to make CHARACTER bios, it felt like I was just rushing everything. Because of that, we completely restarted, and by the time we had finished the "Parodees" and "Bakston's Essentials" sections, I had felt incredibly drained. I had decided to completely change our format for working and releasing:
Releases can either be tackled through only one section or sub-section in our internal CHARACTER list; or we can release them in "PACKs" based on specific groups of CHARACTERs, whether it be based on one of our Projects, a specific CHARACTER and their relationships, or anything else we deem makes sense.
We've been working with this format ever since May 18th, when we released the Parodees and Bakston's Essentials, and I think that, while it guarantees less content at one time, it'll make it easier to handle.

Frenzy's Garbage Can
Ah... our mysterious second planned Universe as mentioned last month! I'll let Frenzy talk about how this one ended up going:

ALI MAN has STEPPED DOWN from his position to continue on with this universe... now it's ALL ME! (mostly, he's still just here)
- Frenzy

Yeah, I was kinda rushing this too, trying to get it done before May ended... not a very good start to a Universe, that's why I stepped down. Honestly, I think this is for the best, it'll definetely be better off without me worrying about arbitrary deadlines that aren't even actual deadlines in the first place.

Future Plans?
I know I said at the beginning that I SHOULDN'T announce anything ever again, BUT... we've got an actual Project planned next!!
That's right, we're planning to make an actual playable Project! I won't say too much, but I will say, we've decided to leave y'all a gift on the Discover Page before June starts, as a little taste of what we're preparing. After that, as discussed, we'll be updating the website once again, and then... well, that's TOO far in the future, y'all will have to wait to see everything after that!

Anyways, that's it from me! Goodbye!!
- Aliguy


P.S.: yerg - Frenzy
April Progress Update
April 30th, 2026

Hello mates! Once again, it's time for our Monthly Progress Update!

The Team's Website
Ah, our website. No matter what I end up doing, somehow we always end up coming back to it, even if I want to move on to another project. We were going to COMPLETELY move on from the website in April, yet somehow it ended up taking roughly half of April. There was just always something that I felt like needed to be tweaked, which is still the case. Yet, despite this, I think it was worth it, I think this month has had some of the best website tweaks out of any other month.
I think the website is VERY CLOSE to a state where I want to finally leave it, at least until we add some more pages.

Bagelverse Expansion
The second half of April was on something that I wish took up MORE of April. We've been working with "Batches" to get our lovely critters out on the website, and for a while we only had "Batch PREP". But we ended up finishing "Batch 0" just in time for the end of April! We currently have 19 CHARACTERs, 3 ITEMs, and 9 ANIMALs; and we have PLENTY more to add, we won't be stopping any time soon!! Hopefully though, it won't take AS long to get Batches out consistently, though I can't make any promises on that, it can take a bit to make a CHARACTER, let alone multiple.
Future Plans?
Upcoming, we have ONE MORE update for the Website planned before we finally move on, for now at least. After that, we're going to be taking a little break, rest a little bit. When our break is done, we'll be adding some more to the Discover Page, but not Bagelverse. That's right, we're finally dabbling in handling and showcasing more than just one of our Original Character Universes! Our main focus is still Bagelverse, it always will be, but I feel like some more things deserve the same kind of love we've been giving Bagelverse. Hope y'all enjoy that!!

I can't wait to keep expanding our world(s), I honestly think a majority of May could be solely to expanding our Universes. Well, that's it from me for this month, goodbye!!!
- Aliguy


P.S.: frenzy was here... and i have a cool little oc page go check it out - Frenzy
March Progress Update
March 31st, 2026

Hello mates! It's that time of the month once again, our MONTHLY PROGRESS UPDATE! This time for March!

The World Wide Web
As you may've noticed, Website v2.0 came out during this month. This update took about half of our work-time from March, barely anything else was worked on. And funnily enough, it was STILL not even ready after release, because I am stupid! Spaces in file names is a BAD idea with HTML! This is why we had to initiate a patch day of release, sorry about that! It shouldn't happen again now that it's known. Expect a Patch 2 sometime next month (though, then again, maybe don't, we don't like deadlines-).
We had also planned an April Fools joke for the Website, but unfortunately this joke would require new character designs, and... well, the next section will explain why we couldn't end up doing that in time. That will still be included, either on its own or for another year's April Fools prank.

The Bagelverse and Art
Bagelverse, our pride and joy... I'm very indecisive about it sometimes-
I sometimes overthink design and style stuff, so basically as soon as Website v2.0 came out, I was ALREADY rethinking the designs and stuff for our goofballs, even though we had JUST updated the CHARACTER Art. We had gone through some iterations, a lot of terrible ideas, before landing on something... that didn't even last a week. Soon later, I realized how stupid I was being, and just decided to keep it the same, updating the render art and redesigning any characters that we felt needed it.
Another realization we came to is that, while The Anons are a fun idea, they're kinda... unnecessary due to how many CHARACTERs and ANIMALs we have for it (which will be added onto the website in time). Due to this, The Anons have been completely removed from The Bagelverse.

What About "Bagel Beats"?
Well, uhh... Bagel Beats WAS supposed to be our next project, but we're kinda... putting it on hold. We don't exactly have any cohesive plans as of now, and we're debating whether to make it a native FNF mod in an FNF modding engine, or in an original engine. The former is way easier to perform, the latter allows for more creativity but is way harder. I do not know what our next project will be after Website v2.0.2, but we'll presumably be working on it throughout April after we figure out what it'll be.

Oh well, at least it was way more productive than some OTHER months this year (looking at you, January). Bye bye!!
- Aliguy


P.S.: rest in pieces anon (IMAGINE!!!!) - Frenzy
Website (v2.0) Release
March 15th, 2026

Well, this was unexpected.

Hello mates! As you probably know, we had planned on working on Bagel Beats after the Website's initial release, but turns out that didn't happen. We decided to go back into the Website and add a couple more things before moving onto other projects.
The Wonders of 2.0
We have finally added our "Discover" page, as mentioned on February 19th. There's not much there currently, but there's more than there was before! We've also updated a lot of assets to make them look better, because the old assets sucked. We also have an actual written CHANGELOG... which isn't available on the website yet. We plan to make it available at some point, thinkin' of an "Extras" page for this kind of stuff.
Seriously though, I am glad to finally show off some of the team's lovely critters properly, and I can't wait for the ability to show off even more!
Monthly-Progress Updates
I also wanted to directly state that we will try to release Monthly-Progress Updates. In these Monthly-Progress Updates, we will share everything we had done that month we feel like showing off. If a month isn't too productive however, we may just combine two Months into one Progress Update to make it more interesting.
What's Next
Next up, we do ACTUALLY plan on making Bagel Beats, and hopefully it won't take too long to come out. We are trying something new with it however, so don't expect it too soon now.

Welp, that's it from me. Enjoy!!
- Aliguy


P.S.: go eat your chair - Frenzy
(please don't actually eat chairs - Aliguy)
Website (v1.0) Release
February 19th, 2026

Hello mates!
After procrastinating for quite a while, as mentioned last time, we managed to finish this site in... literally just 5 days... I don't even know what to say about that.
On the plus side though, at least it's done!!
The website currently has a Home Page (obviously), an Info Page crediting all of our lovely team members, and a News Page (finally) for our News, which you're using right now! There was a 4th page intended originally, the "Discover" page (similar to the Classic Site's "Bagelette", with information on pretty much everything we make), however I had little ideas for it, so we held it back so we could finally get this site out. It will come at a later date.
I will say though, sorry for any imperfections, especially on Mobile Devices, .css is painful. We tried our best, and that's what matters!

This also means that, if everything sticks to plan, Bagel Beats (v1.0) will come next. We may take a bit of a break before then, as there's still kinks in the plans to work out before we can properly start. If plans change, we will try to remember to let y'all know.

Hope y'all enjoy!!!
- Aliguy
2025 + January Progress Update
February 5th, 2026
Hello mates!
I assume you either know The Bagels n' Mods Team from this website or have just randomly stumbled across it. Either way, we've got an important message for y'all.

As you may know, we plan to improve our website, with a complete makeover.
However, I wanted to leave y'all with something actually of importance instead of the slightly ominous "See y'all soon!" we had before with nothing else before going silent and making some stuff.

The Year of 2025
We had initially released our team's website in 2025. However, it was nowhere near ready. It was released to celebrate a member's birthday party, as it was thought to be close enough to completion. It ran into a couple issues however:
  • Not being able to use audio on Neocities ruined the website's background music, and entire Songs page.
  • There was some things that were a tad rough, incomplete, or incompatible with certain devices.
So, almost as soon as the website released, a notice was put with it that it was already going to be reworked, before everything old and terrible was removed. Not much more happened for 2025 though, it wasn't very good, nor bad. It was simply meh.

Progress Update: January, 2026
Unfortunately, the team had run into some issues at the start of 2026.
We had gotten sick, with sickness.
And also procrastination.

Barely anything was completed in 2026, despite the goal to be more productive.
However, that doesn't mean nothing was. We figured some stuff out, thought a tad more, and got SOME stuff done. Most importantly, we had gotten:
Character Renders / Designs -
Plans -
Luckily, we have everything planned for the website, so all we need to do is make it, which we should be able to do this month, we're back into our normal flow.

Wrap Up
This progress update was decently short, but I hope y'all are atleast happy to know what's happening, and I hope y'all stick around for what we've got!
- Aliguy


P.S.: Here's one more thing for the road.